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The Memotech MTX Series |
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Lawrence (Jim) Wills
From Jim
Wills' website
Lawrence (Jim) Wills
Jim Wills started out writing games for the MTX with
Antony Butterfield, starting with Pothole Pete which was
distributed by Continental Software. They continued to
write games under the Megastar Software label, Son of Pete
(follow up to Pothole Pete) and Rolla Bearing. Jim
also wrote Landmines published by Lightbulb
Software Developments.
There is more detailed information on these games on
Jim
Wills' website.
Jim's site also gives some more detail on his time with
Memotech . . . . .
"[Jim] became involved with the MTX whilst working in [his]
local computer shop. Having sold many MTX`s [he] decided to try
and write a game, it was called Minefield. This game was written
in basic, it worked but was slow. Someone (Antony Butterfield)
who came into the shop had written a game on the spectrum and
had recently bought an MTX. [They] decided to write a game
together and after a lot of work and frustration wrote [their]
first game together called Pothole Pete. [They] then took it
down to Memotech to see if they would sell it through their
company Continental Software, which they did.
Whilst [he] was there [he] jokingly asked if any jobs were
going, after some time they offered [him] the job of Technical
Advisor which [he] took. Additionally to the TA role [he] also
got lumbered with games software duties, after looking at the
existing stock [he] became concerned by the lack of quality and
numbers available which is why Megastar Games was born.
[They] liked to play games as well as write them which is why
[their] games had good gameplay, though some did find a couple
of them quite hard to start with ([him] included) Due to lack of
time and no space [he] had to give up the production and
distribution of [their] games to the MTX usergroup GENPAT.
Initially all was well but after the first payment no more was
recieved. [he] attempted to recover [their] royalties but the
company kept going broke and being a Limited company it
protected them from [Megastar Software].
Jim also wrote a version of Toado for the
Amiga - with much swankier graphics than the MTX.
Jim gave an interview to the "charityware" site,
AmigaPD, about
the writing of Toado' in 2011.
You can read the interview
here. |
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The interview also has an end note
outlining some of Jim's future plans....
"Currently (April 2011) I am slowly in the
process of converting Rolla Bearing to run on mobile
phones, this is a test project really but one I hope to grow
and hopefully and finally release quite a few games. Keep an
eye on my website at
jimsbitesizegames.com (currently a veg shop!!) "
The "veg shop" comment is outdated now
though - the games web site is up and looks interesting - as
of November 2011, Rolla Bearing was still in development,
but the plan is to bring it to the App Store.
The site also gives a little history of
Jim's career between Memotech and today.......
"My passion for game programming though
remaining high has not been my main source of income since
the Memotech days. I have worked in car sales both new and
used cars and car parts departments, high pressure water
cleaners as a technical sales person, then worked for Rover
making of all things the rear seats for the Montego estate
car.
From Rover it was off to British Telecom as
a repair engineer spanning fifteen years. Near the time I
left I worked on a project called ‘Engineer’s Assistant’
which was to provide a laptop based ‘in the field guide’ to
help the engineers when they came up against a difficult
problem to overcome.
I finally left BT in 2004 to set up my own
computer repair business, this is currently my main source
of income though I hope to be able to move away from this
and more towards the software development. I have been
involved with quite a few different games over the years
since those early days, working on the Commodore Amiga,
Nintendo Gameboy Advance and Java games for the mobile
phones running Symbian. Due to a reliance on getting someone
to publish and market a game as there were no real
alternatives available at the time sadly none of the game
ever saw commercial release."
Jim now runs Anvil-ICT,
quoting from their website.....
"Anvil-ICT is an IT solutions company located in Carterton
(Oxfordshire) covering an area roughly 15 miles in radius for
support. We offer onsite as well as bring to our office services
depending on the requirements. Our experience goes back to the
early 1980's and includes computer sales / technical support &
software development. With over 15 years in Telecoms line
repair/provision (BT trained) providing our customers with a
unique service where Broadband problems occur as we can work on
both the Computer and Telecoms side of thing"
website: http://www.anvil-ict.co.uk
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