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The Memotech MTX Series |
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Chris Sawyer
From his
web page and
Wikipedia
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Then |
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Now |
Chris Sawyer
Chris entered the games industry in 1983, writing games in
Z80 machine code on the Memotech MTX home computer, and then the
Amstrad CPC series home computer. Chris wrote some of the best
games for the Memotech, including Arcazion, Chamberoids,
Escape
From Zarcos, Missile Kommand, Mission Omega,
Quazzia, Qogo,
Qogo2, Revenge of the Chamberoids, Sepulcri Scelerati and
Target
Zone.
From 1988 to 1993, Chris worked on PC conversions of Amiga
games and was involved in many well-known projects, including
Virus (1989), Campaign (1992), Birds of Prey (1992),
Dino Dini's
Goal (1993), and Frontier Elite 2 (1993).
Since 1993, Chris has been developing original games on the
PC, the first of which was Transport Tycoon, released through Microprose in 1994. A 'World Editor' version of
Transport Tycoon
followed in mid-1995, followed by Transport Tycoon Deluxe at the
end of that year.
Chris's second big project was RollerCoaster Tycoon, released
through Hasbro Interactive early in 1999, followed by two add-on
packs Added Attractions / Corkscrew Follies in late 1999 and
Loopy Landscapes in September 2000.
Roller Coaster Tycoon 2 soon followed and was released through Infogrames Interactive in 2002. The long-awaited sequel to
Transport Tycoon, Chris Sawyer's Locomotion, was finally
completed and released through Atari in October 2004. Chris gave
an
interview with Gamespot discussing Locomotion in 2004.
RollerCoaster Tycoon 3 was published in November 2004 - it
even has its own
website!
In November 2005,
Sawyer sued Atari, over royalty payments, asserting that
Atari had failed to pay some $4.8m that was due. The case was
settled out of court for an undisclosed amount in February
2008. According to the
article from Gamasutra, even before the settlement, Chris
had reportedly received some $30 million from Atari in royalties
from the Roller Coaster Tycoon franchise.
The
Chris Sawyer webpage was last updated in 2013, given the
phenomenal success of his games to date, he may not feel the
need to be too active these days! Although "RollerCoaster Tycoon 3D"
was released for the Nintendo DS in 2012.
Chris established 31X
Limited in 2010 to develop Transport Tycoon
for the new generation of mobile platforms and
Transport Tycoon
for mobile devices (iOS and Android) was released by in
October 2013.
Atari released
RollerCoaster Tycoon 4 for iOS in April 2014, although
credited in the copyright notices, Chris Sawyer was not involved
in the development of this version.
Chris is represented by the
Marjacq agency and
is at
number 94 in the IGN list
of the top 100 game creators of all time.
website:
http://www.chrissawyergames.com
Chris was interviewed by
Eurogamer magazine in March 2016, it's a very interesting
article and the extensive reader comments trail gives an
indication of how popular Chris's Tycoon games were.
Chris was interviewed by
Arcade Attack in August 2018, this article gives more
insights into Chris's history in game development.
Additional References / Reading :
Develop on Line
:
RollerCoaster Tycoon royalties dispute ends with out of
court settlement (5th February 2008)
Gamasutra :
Chris Sawyer on his re-entry back into video games (19th
July 2013)
Wired :
Enigmatic developer Chris Sawyer on remaking Transport Tycoon
for mobile devices (13th September 2013)
Pocket Tactics :
Chris Sawyer: “No involvement” in RollerCoaster Tycoon 4
(19th March 2014)
Interview with Eurogamer Magazine by
Wesley Yin-Poole
(3rd March 2016)
Interview with Talk-About-Games Magazine by Alexander
Zarrouk - In German (15 July 2016)
Interview with
Arcade Atttack by Adrian (10th August 2018)
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